Localized strings does not follow into Xcode
- erkalanger
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6 years 9 months ago #2844
by erkalanger
Localized strings does not follow into Xcode was created by erkalanger
Hi!
I have about 40 terms translated into four languages.
When I build to iOS Xcode 'InfoPlist.strings' only holds the appName (CFBundleDisplayName = "Space n Time" and 'Localizable.strings' is completely empty.
It is the same for all the languages.
The app starts without any errors but when I manually change language within the app, no strings are changed.
Why doesn't the strings follow into Xcode? Or are they to be found elsewhere?
Versions:
I2 Localization 2.8.2 f2
Unity 2017.1.0f3
macOs 10.13.3
Xcode 9.2
iOS 11.2.6
Thanks! /Eric
I have about 40 terms translated into four languages.
When I build to iOS Xcode 'InfoPlist.strings' only holds the appName (CFBundleDisplayName = "Space n Time" and 'Localizable.strings' is completely empty.
It is the same for all the languages.
The app starts without any errors but when I manually change language within the app, no strings are changed.
Why doesn't the strings follow into Xcode? Or are they to be found elsewhere?
Versions:
I2 Localization 2.8.2 f2
Unity 2017.1.0f3
macOs 10.13.3
Xcode 9.2
iOS 11.2.6
Thanks! /Eric
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6 years 9 months ago #2848
by Frank
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
Replied by Frank on topic Localized strings does not follow into Xcode
Hi,
That's how it is supposed to work.
InfoPList localizes the appname and in the new beta, also a few more product settings.
Localizable.strings are there just for iTunes store to know your game is translated to those languages and show it in the appstore description. But those files are not used by I2 Localization.
That could either be, Google live synchronization using a not up-to-date spreadsheet or one of the cases described in this post:
www.inter-illusion.com/forum/i2-localiza...n-t-find-string#2843
Another possibility is that you are seeing the bug related to Targets reverting to "None". If that's the case, you should update to the latest version of I2 Localization (v2.8.4), which have a fix for this issue.
Hope that helps,
Frank
www.inter-illusion.com/forum/i2-localiza...n-t-find-string#2842
'InfoPlist.strings' only holds the appName (CFBundleDisplayName = "Space n Time" and 'Localizable.strings' is completely empty
That's how it is supposed to work.
InfoPList localizes the appname and in the new beta, also a few more product settings.
Localizable.strings are there just for iTunes store to know your game is translated to those languages and show it in the appstore description. But those files are not used by I2 Localization.
To store the terms, I2 Localization uses the LanguageSource prefab, and once in the device, that prefab is automatically split into 1 file per language and saved in the temporal folder. That way, anything that its not in use can be unloaded.Why doesn't the strings follow into Xcode? Or are they to be found elsewhere?
The app starts without any errors but when I manually change language within the app, no strings are changed
That could either be, Google live synchronization using a not up-to-date spreadsheet or one of the cases described in this post:
www.inter-illusion.com/forum/i2-localiza...n-t-find-string#2843
Another possibility is that you are seeing the bug related to Targets reverting to "None". If that's the case, you should update to the latest version of I2 Localization (v2.8.4), which have a fix for this issue.
Hope that helps,
Frank
www.inter-illusion.com/forum/i2-localiza...n-t-find-string#2842
Are you Give I2L 5 stars!
Are you Please lets us know how to improve it!
To get the betas as soon as they are ready,
check this out
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