Advice game with strings and no text compnents

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6 years 9 months ago #2790 by CavernHead
Hello
I'm new to I2 localisation and im trying to understand how it all works. I may have lied my game does use text components but all the text is dynamicly changed via scripts. I would rather avoid having localize scripts placed on every prefab with a text component. All i need is to associate every "string" variable with a term. And to translate the termes via spread sheets.
Thanks in advance for any help.

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6 years 9 months ago #2792 by Frank
Hi,
If you want to manage things from scripts, you can use the LocalizedString instead of a regular string.
inter-illusion.com/assets/I2Localization...ocalizedStrings.html

LocalizedString works as normal strings, but they take as input the Term's name, and alwas return the translation of that term to the current language.

Hope that helps,
Frank

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6 years 9 months ago #2794 by CavernHead
yes the localized LocalizedString are defently intresting for me. I think im going to be able to do what i want now thanks lot.

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