I'm new to I2 localisation and im trying to understand how it all works. I may have lied my game does use text components but all the text is dynamicly changed via scripts. I would rather avoid having localize scripts placed on every prefab with a text component. All i need is to associate every "string" variable with a term. And to translate the termes via spread sheets.
Thanks in advance for any help.
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Advice game with strings and no text compnents
3 months 2 weeks ago #2792