These are the places hiding the rewards. Typically they will contain a visual representation for the Initial and the Opened state.
Closed State |
Open Full State |
Open Empty State |
The open state should have a button that will be used to decide when the slot is been selected.
Closed State |
GameObject that should be enabled when the slot is closed (initial state). |
Open Empty |
GameObject representing when the slot is opened and there is no reward inside. |
Open Full |
GameObject representing when the slot is opened and there is a reward inside. |
On Reset |
Callback used for initializing the slot. Called when the game starts or it's reset. |
On Open Empty |
Callback used to start sounds and effect when the slot is opened and there is no reward inside |
On Open Full |
Callback used to start sounds and effect when the slot is opened and there is a reward inside |
Time Collect Reward |
How long to wait once the slot is opened to show the reward. This can be used to wait for sounds or effects to finish. |
Time New Round |
How long to wait before allowing a new slot to be selected. |
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