TreasureHunt is the MonoBehavior attached to the root of the Mini Game and implements the setup and initialization logic.
Controller |
Reference to the Controller that will manage this game |
Rewards |
Every child of this object should have the MiniGames_Reward component assigned. They will be the items hidden inside the slots. |
Start On Enabled |
If true, when the Object is enabled, it will start the Game Initialization. NOTE: If a controller is used, it's recommended to use the controller._StartGameOnEnable instead of this one |
On Start |
Event to allow calling functions when the game is initialized (can be used to enable/disable objects and effects) |
Slots |
Root object of all Slots (i.e. the objects hiding the rewards, e.g. chests ) |
Initial Slots |
Number of closed chest to be shown. If -1 (default) then all slots children of _Slot will be shown |
Max Rewards Per Game |
How many rewards are going to be selected if all slots get opened. (-1 means that all rewards will be shown) |
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