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These are the possible rewards.

Each reward has a probability to control the odds of getting it.

When there are fewer rewards than slots, some of them will not give a reward. In that case, those empty slots have probability equal to 1.


(Default: 1) How likely is this reward to be chosen

Attach To Caller

(Default: true) When then selected, should it move into the slot or element's position

End Game

When selected, it stops the game. (e.g. Treasure Hunt, player is searching for the key, when found, the game stops)

On Rewarded

Callback used for playing effects/sounds when the reward is selected

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