Rewards
These are the possible rewards.
Each reward has a probability to control the odds of getting it.
When there are fewer rewards than slots, some of them will not give a reward. In that case, those empty slots have probability equal to 1.
Probability |
(Default: 1) How likely is this reward to be chosen |
Attach To Caller |
(Default: true) When then selected, should it move into the slot or element's position |
End Game |
When selected, it stops the game. (e.g. Treasure Hunt, player is searching for the key, when found, the game stops) |
On Rewarded |
Callback used for playing effects/sounds when the reward is selected |
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