Colors from Gradients, Reflection Tint and others color modifiers are blended with the surface color by using the Blending Mode.
The Blending slider defines how much of the effect is applied. 1 fully applies the color modifier while 0 discards the effect.
Multiply |
Each of the Tint channels are multiplied by the face color. color *= Color.Lerp (Color.white, Tint, BlendingFactor); |
BlendRGB |
RGB channels are blended based on the BlendingFactor while Alpha remains with the original value. color.rgb = Color.Lerp(color.rgb, Tint.rgb, BlendingFactor); |
BlendRGBA |
All channels are blended based on the BlendingFactor. color = Color.Lerp(color, Tint, BlendingFactor); |
Combine |
Color and Tint are blended based on the Tint.a and the BlendingFactor color = Color.Lerp(color, Tint, Tint.a * BlendingFactor); |
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