Once the source is setup with a few languages and the Terms are defined, the I2 Localization plugin is ready to localize components using those Terms.

In this Quick Start Guide we will see how to localize a GUIText. The same procedure will work for other supported components




Select a GameObject in the scene containing a GUIText Component.


Click Add Component in the Inspector and select the localize component

I2 > Localization > Localize


Click on the Main Term dropbox and select one of the Terms defined in the Language Source.

That will show a preview of how the label text will be displayed on each language.


Optionally by selecting the Secondary Term as well, the Font can be changed depending on the language.

Secondary Term are target dependent and will localize Fonts when attached to a Label, Atlases when attached to an Sprite, etc

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