Send failed since rewinding of the data stream...
7 years 2 weeks ago #2623
by pete
Replied by pete on topic Send failed since rewinding of the data stream...
So,
I have uploaded the new version (from the beta folder), and when I click on the I2Languages Prefab I have the correct version (v2.8v2a2)
But,
When I want to export or merge I still get the following error: " Unable to access google" (but the data is updated, like before).
When I click on Translate All, I don't have the bug anymore, and the translation works with google !(Yay)
But, is there a way to have a debug message saying that all the translations are completed? When I click on Translate All, I don't have any feedback (is that intended?).
I have uploaded the new version (from the beta folder), and when I click on the I2Languages Prefab I have the correct version (v2.8v2a2)
But,
When I want to export or merge I still get the following error: " Unable to access google" (but the data is updated, like before).
Unable to access google
UnityEngine.Debug:LogError(Object)
I2.Loc.LocalizationEditor:ShowMessage(String, MessageType, Boolean) (at Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor.cs:215)
I2.Loc.LocalizationEditor:ShowError(String, Boolean) (at Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor.cs:200)
I2.Loc.LocalizationEditor:OnExported_Google(String, String) (at Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Spreadsheet_Google.cs:411)
I2.Loc.LocalizationEditor:CheckForConnection() (at Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Spreadsheet_Google.cs:494)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
When I click on Translate All, I don't have the bug anymore, and the translation works with google !(Yay)
But, is there a way to have a debug message saying that all the translations are completed? When I click on Translate All, I don't have any feedback (is that intended?).
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