I2 Loc and asset bundles (MOD)

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7 years 4 months ago #2362 by Frank
Hi,
Yes, that's a nice solution!

And you don't even need to execute the Unload section because the LanguageSource you created is part of the runtime scene, so as soon as you exit play mode, it will be destroyed, and I2 Localization will remove it from the Sources!

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
To get the betas as soon as they are ready, check this out

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