Change all [touch] keys to normal keys?
			
	
						8 years 7 months ago				#2166
		by JOY
	
	
		
			
	
			
			 		
													
	
				Replied by JOY on topic Change all [touch] keys to normal keys?			
			
				Hi Frank,
I totally agree with you that the translators must not be allowed to change the keys or terms.
However, as the developer, I need to modify the key to make them follow some rules, for better understanding. Of course I can use your tool to change the key inside Unity. However, it will require more time since I have to change the keys one by one and much inconvenient comparing with the spreadsheet.
What I can think of is using a symbol to let the plugin know that the keys in the spreadsheet was changed. Ex:
Old key: KEY_A. We rename it in Spreadsheet: KEY_A[KEY_B]. And after update it from Unity. The used term will be KEY_B.
Then when simple rename KEY_A[KEY_B] into KEY_B in the spreadsheet whenever we want for better display.
Just my 2 cents.
Anh
					I totally agree with you that the translators must not be allowed to change the keys or terms.
However, as the developer, I need to modify the key to make them follow some rules, for better understanding. Of course I can use your tool to change the key inside Unity. However, it will require more time since I have to change the keys one by one and much inconvenient comparing with the spreadsheet.
What I can think of is using a symbol to let the plugin know that the keys in the spreadsheet was changed. Ex:
Old key: KEY_A. We rename it in Spreadsheet: KEY_A[KEY_B]. And after update it from Unity. The used term will be KEY_B.
Then when simple rename KEY_A[KEY_B] into KEY_B in the spreadsheet whenever we want for better display.
Just my 2 cents.
Anh
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