New TextMeshPro (From Unity) no target in localize
			
	
						8 years 7 months ago				#2138
		by nith
	
	
		
			
	
			
			 		
													
	
				Replied by nith on topic New TextMeshPro (From Unity) no target in localize			
			
				Ah, I had to remove the temporary package file stored by Unity and download it again.. Works now!			
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						8 years 7 months ago		 -  8 years 7 months ago		#2150
		by BenMPG
	
	
		
			
	
	
			 		
													
	
				Replied by BenMPG on topic New TextMeshPro (From Unity) no target in localize			
			
				I'm confused!!
I have unity pro 5.5.2f1
I have text mesh pro (paid-for version) - 1.0.55.52.0b5
I have just downloaded I2 localisation - 2.6.10f1
I have no target in Localize component.
If I create a new project, I still have no target.
If I load the examples, I still have no target! But then something is definitely wrong as Unity is saying the TextMeshPro component couldn't be loaded. So I delete it, and add another textmeshpro (UGUI) component and still no target.
Can someone explain to the dumb-ass here what I need to do to get a target please?
					I have unity pro 5.5.2f1
I have text mesh pro (paid-for version) - 1.0.55.52.0b5
I have just downloaded I2 localisation - 2.6.10f1
I have no target in Localize component.
If I create a new project, I still have no target.
If I load the examples, I still have no target! But then something is definitely wrong as Unity is saying the TextMeshPro component couldn't be loaded. So I delete it, and add another textmeshpro (UGUI) component and still no target.
Can someone explain to the dumb-ass here what I need to do to get a target please?
		Last edit: 8 years 7 months ago  by BenMPG.			
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						8 years 7 months ago				#2154
		by Frank
	
	
		
			
					
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				Replied by Frank on topic New TextMeshPro (From Unity) no target in localize			
			
				Hi,
If you are using the paid version (the one that provides the source code), then you will need to download version 2.6.11b6 from the beta folder as that new version properly detects both TMPro versions.
If you can't update at the moment, then you can change the plugin detection to find the reference in the source instead than on the dll. That will allow you to detect TMPro.
Just open the file Assets\I2\Localization\Scripts\Editor\UpgradeManager.cs (line 100)
replace this:
by this:
Hope that helps, and sorry for the inconvenience,
Frank
							If you are using the paid version (the one that provides the source code), then you will need to download version 2.6.11b6 from the beta folder as that new version properly detects both TMPro versions.
If you can't update at the moment, then you can change the plugin detection to find the reference in the source instead than on the dll. That will allow you to detect TMPro.
Just open the file Assets\I2\Localization\Scripts\Editor\UpgradeManager.cs (line 100)
replace this:
			HasChanged |= UpdateSettings("TextMeshPro", "TMPro.TMP_FontAsset", "TextMeshPro", ref symbols );by this:
			HasChanged |= UpdateSettings("TextMeshPro", "TMPro.TMP_FontAsset", "", ref symbols );Hope that helps, and sorry for the inconvenience,
Frank
Are you
Are you
To get the betas as soon as they are ready, 
	check this out
				
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						8 years 7 months ago				#2155
		by nith
	
	
		
			
	
	
			 		
													
	
				Replied by nith on topic New TextMeshPro (From Unity) no target in localize			
			
				I had to locate where Unity temporarily stores the downloaded packages. On Mac it's somewhere in ~/Library/... Just google it to find out for your system. In that folder there was an old version of the I2 language package I had to remove, after downloading the current one from the Asset Store after that, everything worked fine.			
					
		The following user(s) said Thank You: BenMPG 	
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						8 years 7 months ago				#2156
		by BenMPG
	
	
		
			
	
			
			 		
													
	
				Replied by BenMPG on topic New TextMeshPro (From Unity) no target in localize			
			
				Thank you Frank.  Your line change fixed my problem 
One question - where would I get the latest beta from? Do I need to send you my invoice number or something similar?
Thanks again,
Ben
					One question - where would I get the latest beta from? Do I need to send you my invoice number or something similar?
Thanks again,
Ben
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						8 years 7 months ago				#2158
		by Frank
	
	
		
			
					
Are you
  Give I2L 
	5 stars!
Are you
  Please lets us know how to improve it!
					
	
			
			 		
													
	
				Replied by Frank on topic New TextMeshPro (From Unity) no target in localize			
			
				
	inter-illusion.com/forum/i2-localization...ssing-early-versions
Basically, just email me your invoice number and you will receive an invite to the beta folder where you can download all versions.
							Basically, just email me your invoice number and you will receive an invite to the beta folder where you can download all versions.
Are you
Are you
To get the betas as soon as they are ready, 
	check this out
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