RTL / Arabic rendering broken

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6 years 10 months ago #2256 by Ramin
Replied by Ramin on topic RTL / Arabic rendering broken
If you use dynamic fonts, check that it includes the Arabic characters (e.g. Arial UNICODE, etc). With the dynamic font, your Arabic text will work directly without issues


Hi Frank, :)
Thank you for your reply,
I used Tahoma.ttf font(that support arabic font) for NGUI dynamic , but word is vice versa and charachters not stick together.
do you have any idea؟

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6 years 10 months ago #2257 by Frank
Replied by Frank on topic RTL / Arabic rendering broken
Hi,
That means that the RTL fix is not been executed.

Just to double check:
- You created the terms in the i2Languages.prefab
- Created an Arabic language in the Languages Tab
- Added a Localize component to your NGUI label
- Selected one of the terms in the Localize component
- When running the game, you switched the language to Arabic

Is that right?
Notice, that if you don't have a localize component in the NGUI label and the language is not set to Arabic or other RTL language, the post-processing will not be applied and the characters will look disconnected.

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
To get the betas as soon as they are ready, check this out

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