BUG ON iOS
- jscott1972
- Topic Author
- Offline
- New Member
Less
More
- Posts: 3
- Thank you received: 0
3 years 3 months ago #4426
by jscott1972
BUG ON iOS was created by jscott1972
Struggling with a bug that only affects iOS and not our android builds. HELP NEEDED!
default 09:35:56.707362 +0100 CSD22 NullReferenceException: Object reference not set to an instance of an object.
at I2.Loc.LanguageSourceData+<Import_Google_Coroutine>d__65.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
default 09:35:56.710073 +0100 CSD22 Uploading Crash Report
default 09:35:56.710192 +0100 CSD22 NullReferenceException: Object reference not set to an instance of an object.
at I2.Loc.LanguageSourceData+<Import_Google_Coroutine>d__65.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.UnhandledExceptionHandler:PrintException(String, Exception) UnityEngine.UnhandledExceptionHandler:HandleUnhandledException(Object, UnhandledExceptionEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs)
default 09:35:56.707362 +0100 CSD22 NullReferenceException: Object reference not set to an instance of an object.
at I2.Loc.LanguageSourceData+<Import_Google_Coroutine>d__65.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
default 09:35:56.710073 +0100 CSD22 Uploading Crash Report
default 09:35:56.710192 +0100 CSD22 NullReferenceException: Object reference not set to an instance of an object.
at I2.Loc.LanguageSourceData+<Import_Google_Coroutine>d__65.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.UnhandledExceptionHandler:PrintException(String, Exception) UnityEngine.UnhandledExceptionHandler:HandleUnhandledException(Object, UnhandledExceptionEventArgs) System.UnhandledExceptionEventHandler:Invoke(Object, UnhandledExceptionEventArgs)
Please Log in or Create an account to join the conversation.
Time to create page: 0.126 seconds