How to efficently create terms early on

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2 years 9 months ago #4347 by TheAsh
I'm at the start of the project and i want to make things as efficient as possible.
I have classes for items, enemies, skills, and i know for instance each one of them (and there are going to be a lot of them) is going to have terms for name and description for instance.

things like
Enemy_Goblin_Name
Weapon_Sword_Description

Is there a way to auto-generate the terms in the scripts in an efficient way as the content is created without going to the I2 table and manually typing the terms each time?

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2 years 9 months ago - 2 years 9 months ago #4366 by helengrid09
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Last edit: 2 years 9 months ago by helengrid09.

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