Unity 5 Support?

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3 years 8 months ago - 3 years 8 months ago #1197 by GLeBaTi
Replied by GLeBaTi on topic Unity 5 Support?
now you must add tvOS if you not using tvOS unity packege.
Full code of method:
[MenuItem( "Tools/I2 Localization/Enable Plugins", false, 0 )]
public static void EnablePlugins( bool bForce = false )
{
   if (!bForce)
   {
      bool AutoEnablePlugins = EditorPrefs.GetBool("EditorPrefs_AutoEnablePlugins", true);
      if (!AutoEnablePlugins)
         return;
   }

   foreach (BuildTargetGroup target in System.Enum.GetValues(typeof(BuildTargetGroup)))
   {
      if (target != BuildTargetGroup.Unknown && target != BuildTargetGroup.tvOS)
      {
         EnablePlugins(target);
      }
   }
}
Last edit: 3 years 8 months ago by GLeBaTi.

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3 years 8 months ago #1200 by Frank
Replied by Frank on topic Unity 5 Support?
Hi,
A couple releases ago I added support for 5.3 and one of the changes was to remove the tvOS (25) from the valid platforms to avoid the unity warnings.

I recommend you to update to the latest release (2.6.3f1 or 2.6.4a1) as it includes a few other fixes for 5.3.... and lot of improvements regardings stability and performance.

I have yet to find a way to detect which packages are installed in order to skip those that aren't. But as soon as I find a more elegant/stable way I will add another release.

Hope that helps,
Frank

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