Unity 5 Support?

More
8 years 4 months ago - 8 years 4 months ago #1197 by GLeBaTi
Replied by GLeBaTi on topic Unity 5 Support?
now you must add tvOS if you not using tvOS unity packege.
Full code of method:
[MenuItem( "Tools/I2 Localization/Enable Plugins", false, 0 )]
public static void EnablePlugins( bool bForce = false )
{
   if (!bForce)
   {
      bool AutoEnablePlugins = EditorPrefs.GetBool("EditorPrefs_AutoEnablePlugins", true);
      if (!AutoEnablePlugins)
         return;
   }

   foreach (BuildTargetGroup target in System.Enum.GetValues(typeof(BuildTargetGroup)))
   {
      if (target != BuildTargetGroup.Unknown && target != BuildTargetGroup.tvOS)
      {
         EnablePlugins(target);
      }
   }
}
Last edit: 8 years 4 months ago by GLeBaTi.

Please Log in or Create an account to join the conversation.

More
8 years 4 months ago #1200 by Frank
Replied by Frank on topic Unity 5 Support?
Hi,
A couple releases ago I added support for 5.3 and one of the changes was to remove the tvOS (25) from the valid platforms to avoid the unity warnings.

I recommend you to update to the latest release (2.6.3f1 or 2.6.4a1) as it includes a few other fixes for 5.3.... and lot of improvements regardings stability and performance.

I have yet to find a way to detect which packages are installed in order to skip those that aren't. But as soon as I find a more elegant/stable way I will add another release.

Hope that helps,
Frank

Are you :-) Give I2L 5 stars!
Are you :-( Please lets us know how to improve it!
To get the betas as soon as they are ready, check this out

Please Log in or Create an account to join the conversation.

Time to create page: 0.638 seconds
Template by JoomlaShine