TextMeshPro with localization and assign value to it from script

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3 years 2 months ago #4230 by Tanya
I am using TextMeshPro with localization and assign value to it from script. How can it be configured that it will be changed on the fly?

Consider this code:

[SerializeField]
protected TextMeshProUGUI _goalTitle;

protected override IEnumerator InitializeView(Action<float> onProgress)
{
_goalTitle.text = _entity.GetLocalisedDescription(); //$"{_entity.goalData.Id}";
...
}

LocalizedString descriptionFormat = "Goals/BUY_GENERATOR"; //the terms looks like "aaa {0}"

public override string GetLocalisedDescription()
{
return string.Format(descriptionFormat, _goalData.generatorId);
}

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