[SOLVED] TextMeshPro material preset scrambled

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4 years 3 weeks ago - 4 years 3 weeks ago #4061 by Localizer
EDIT: SOLVED

In my game I am using 1 TMP font asset with 4 different preset materials. For each of my TMP object, I have added I2 Localize script that has secondary tab set to Material Term (4 different terms for each preset material).

I have problem now with new font assets and their corresponding 4 material presets that I created for cyrillic and CJK fonts. I added the new materials to the terms, but when I switch the language, all the text becomes scrambled.


It looks like I2 is trying to change the material, but the font is not changing, which results in the same font and the material defaulting to the default preset material for that font asset. How should I go about fixing this? The weird thing is that for my first it seems to be able to change the font and the right preset, but not with the new font assets.
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Last edit: 4 years 3 weeks ago by Localizer. Reason: pic

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4 years 3 weeks ago #4062 by Localizer
Nevermind, I solved it now. Turns out all I had to do was add the Font Asset to the Assets tab. I had previously tried adding the font itself by mistake.

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