Font/Material automatically changed on Prefab

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1 month 6 days ago #3903 by topspin
When selecting a language, the GameObject will automatically update its text/font/material. Although this is handy for testing, it causes the projects full of prefabs with text referencing all kinds of font assets and materials.

This would screw up the dependency and cause all the font assets referenced to be loaded immediately.

Only the assets used by the current language set by PlayerPrefs should be loaded.

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