Building Project doesn't update I2 Localization?
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5 years 6 months ago - 5 years 6 months ago #3759
by professorjpatt
Building Project doesn't update I2 Localization? was created by professorjpatt
Howdy gang, I'm very new to I2 but the tool seems pretty rad. I'm having an issue where upon updating some text and then re-building, those updates aren't making their way into the scene. Those text assets do indeed have the Localize component and whatnot.
Any ideas?
Any ideas?
Last edit: 5 years 6 months ago by professorjpatt. Reason: clarification for type of post
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5 years 6 months ago #3761
by professorjpatt
Replied by professorjpatt on topic Building Project doesn't update I2 Localization?
Upon further investigation, it looks like I2 Localization isn't running at all once its on a build, even though it works perfectly in playmode within editor. Thanks for your assistance, anyone!
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5 years 6 months ago #3765
by professorjpatt
Replied by professorjpatt on topic Building Project doesn't update I2 Localization?
To further add to this topic:
I was mistaken before. I2 is running on the build, and Localize is successfully making calls to it. Where it's failing is this check in "Localize.cs":
if (!HasTargetCache() && !FindTarget())
return;
That means it successfully got past checking for LocalizationManager, and reviewing the build editor logs I do see that the "I2Localization"prefab is included.
I'll keep digging.
I was mistaken before. I2 is running on the build, and Localize is successfully making calls to it. Where it's failing is this check in "Localize.cs":
if (!HasTargetCache() && !FindTarget())
return;
That means it successfully got past checking for LocalizationManager, and reviewing the build editor logs I do see that the "I2Localization"prefab is included.
I'll keep digging.
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