Building Project doesn't update I2 Localization?

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4 years 11 months ago - 4 years 11 months ago #3759 by professorjpatt
Howdy gang, I'm very new to I2 but the tool seems pretty rad. I'm having an issue where upon updating some text and then re-building, those updates aren't making their way into the scene. Those text assets do indeed have the Localize component and whatnot.

Any ideas?
Last edit: 4 years 11 months ago by professorjpatt. Reason: clarification for type of post

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4 years 11 months ago #3761 by professorjpatt
Upon further investigation, it looks like I2 Localization isn't running at all once its on a build, even though it works perfectly in playmode within editor. Thanks for your assistance, anyone!

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4 years 11 months ago #3765 by professorjpatt
To further add to this topic:
I was mistaken before. I2 is running on the build, and Localize is successfully making calls to it. Where it's failing is this check in "Localize.cs":

if (!HasTargetCache() && !FindTarget())
return;

That means it successfully got past checking for LocalizationManager, and reviewing the build editor logs I do see that the "I2Localization"prefab is included.

I'll keep digging.

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