Why call Resources.UnloadUnusedAssets Manually?

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2 months 2 weeks ago - 2 months 2 weeks ago #3625 by timwu
Resources.UnloadUnusedAssets will be called automatically by Unity if non-additive scene loaded.

So why call Resources.UnloadUnusedAssets manually on scene loaded? I think it will hurt performance.






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Last edit: 2 months 2 weeks ago by timwu.

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