I want to set up my game so I have two google sheets; one for the live client and one for the dev client. I've already added and set up the two language sources in LocalizationManager_Sources and imported them separately just fine.
Now all I need to know is what function to call so the current active language source is the live or dev one depending on which one I want?
Something along the lines of I2.Loc.LocalizationManager.SetCurrentSource()?
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