How to switch between global sources?

8 months 1 week ago #3505 by nikolay1243

I want to set up my game so I have two google sheets; one for the live client and one for the dev client. I've already added and set up the two language sources in LocalizationManager_Sources and imported them separately just fine.

Now all I need to know is what function to call so the current active language source is the live or dev one depending on which one I want?

Something along the lines of I2.Loc.LocalizationManager.SetCurrentSource()?


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