public class MiniGame_Reward : MonoBehaviour
This class represents a possible outcome of a MiniGame.
e.g. For a PrizeWheel, this are each of the elements distributed in the wheel
e.g. For a TreasureHunt, it is the rewards that are hidden inside the slots
float Probability |
(Default: 1) How likely is this reward to be chosen |
bool _AttachToCaller |
(Default: true) When then selected, should it move into the slot or element's position |
bool _EndGame |
When selected, it stops the game. (e.g. Treasure Hunt, player is searching for the key, when found, the game stops) |
UnityEventTreasureHunt _OnRewarded |
Callback used for playing effects/sounds when the reward is selected |
void Execute( MiniGame game, Transform parent ) |
When selected, shows the reward, stops the game if elected and runs effects and sounds by calling _OnRewarded |
void Show ( Transform parent ) |
This is called when the reward is selected and is meant to initialize the reward and move it into the correct location |
void Hide () |
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