This process is described in the following video:

https://youtu.be/3J38Lf8W32k



Install the I2 Localization package

Select the global Language Source at Assets \ I2 \ Localization \ I2Languages.prefab


Add the Languages


…And the phrases you need




Select the objects you want to change depending on the language.

Add a I2 \ Localization \ Localize component to them.


Then select the term you already created in the Language Source.


Objects valid for localization include:

Labels, Fonts, Textures, AudioClips, GameObjects, Sprites, Atlases, among others depending on the plugins you have installed.


To allow changing languages, add an I2 \ Localization \ SetLanguage component to your  buttons.

Select the language from the dropdown



Assign the ApplyLanguage function to the OnClick event





Created with the Personal Edition of HelpNDoc: Full-featured multi-format Help generator