The full plugin is installed at Assets / I2 / Localization

With the following structure:


  • Scripts                        : These are the scripts that are executed when in Play mode
    • Targets                : Each localization target (NGUI, Unity Standard, DFGUI, uGUI, 2D-ToolKit)
    • Configurables        : Scripts that can be edited by the users to override where the files and PlayerPrefs are stored
    • Google                : Scripts that communicate with the Google WebService
    • Manager                : From your own code you should mainly interact with the LocalizationManager singleton
    • LanguageSource        : Language repository (here are the scripts that store the translations)
    • Utils                        : Several Misc classes
    • Editor                        : The scripts to create the Custom Editors and the needed third party DLLs
      • Inspector        : Code for the Custom Inspectors
      • Localization        : Custom Inspector use this scripts for sharing controls and GUI elements
  • Examples
    • Common                : Shared data and Scripts
    • DFGUI                : Example scene and assets for DFGUI
    • NGUI                        : Example scenes and assets for NGUI
    • 2DToolKit                : Example scene for 2D-ToolKit
    • Unity Standard        : Examples for components included in the default unity (Audio, Animation, Prefab, TextMesh, etc)


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