Installation
The full plugin is installed at Assets / I2 / Localization
With the following structure:
- Scripts : These are the scripts that are executed when in Play mode
- Targets : Each localization target (NGUI, Unity Standard, DFGUI, uGUI, 2D-ToolKit)
- Configurables : Scripts that can be edited by the users to override where the files and PlayerPrefs are stored
- Google : Scripts that communicate with the Google WebService
- Manager : From your own code you should mainly interact with the LocalizationManager singleton
- LanguageSource : Language repository (here are the scripts that store the translations)
- Utils : Several Misc classes
- Editor : The scripts to create the Custom Editors and the needed third party DLLs
- Inspector : Code for the Custom Inspectors
- Localization : Custom Inspector use this scripts for sharing controls and GUI elements
- Examples
- Common : Shared data and Scripts
- DFGUI : Example scene and assets for DFGUI
- NGUI : Example scenes and assets for NGUI
- 2DToolKit : Example scene for 2D-ToolKit
- Unity Standard : Examples for components included in the default unity (Audio, Animation, Prefab, TextMesh, etc)
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