UI_CustomStyle Component
Using Global Styles the plugin is able to detect what styles should be applied to most UI elements.
But in some cases its better to tag individual objects to show a different look. This allows specifying default styles for Buttons, while still marking some of them as Primary Buttons with a bolder look.
To tag the element, add a UI_CustomStyle component to that GameObject.
In there, select the styles you want to apply, and when selecting a Skin, the global Styles will be ignored and the custom one is going to be used instead.
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